AI Insights · Timothy · June 2021
Top 5 Battlefield Commander Games in Australia Q2 2021
Analyzing the performance of the top 5 Battlefield Commander games on a unified platform in Australia during Q2 2021, featuring metrics on weekly downloads, revenue, and active users.
During the second quarter of 2021, the leading Battlefield Commander games in Australia showcased varying performance metrics on a unified platform, encompassing both iOS and Android. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for Clash Royale, Archers.io, Join & Strike: Stick Fight, TFT: Teamfight Tactics, and Art of War: Legions.
Clash Royale from Supercell experienced a significant increase in weekly revenue, peaking at approximately $262K in the first week of June. Weekly downloads also saw a gradual rise, reaching around 17K by mid-June. The game's weekly active users grew consistently, hitting a high of 300K in early June before stabilizing around 284K by the end of the quarter.
Archers.io by SUPERSONIC STUDIOS LTD had modest weekly revenue, fluctuating between $10 and $46. Weekly downloads decreased significantly from 8.7K at the end of March to just over 1.6K by the end of June. Active users followed a similar downward trend, falling from 20K in late March to around 6.5K in the final week of June.
Join & Strike: Stick Fight from Hitapps Inc saw varied weekly revenue, with peaks and troughs, reaching up to $98 in mid-April. Weekly downloads were inconsistent, starting at 3.7K in late March and dropping to under 500 by the end of June. Active users similarly declined from 4.2K to approximately 1.8K over the quarter.
TFT: Teamfight Tactics by Riot Games had a notable spike in revenue, hitting $11K in late April. Weekly downloads peaked at 3.6K in early May before stabilizing around 1K by the end of June. Active users remained relatively steady, ranging from 23K to 30K throughout the quarter.
Art of War: Legions from Fastone Games demonstrated a stable weekly revenue pattern, peaking at $15K in early June. Weekly downloads remained fairly consistent, averaging around 1K. Active users showed a slight decline, starting at 23K in late March and ending at approximately 18K by the quarter's conclusion.
For more detailed insights and additional data, visit Sensor Tower.